Session 1
Task
A
Write
a short reflection about why learning theories are important for educational
designers?
Learning theories
provide educators with information that is fundamental in developing successful
learning designs, as the ultimate aim of an educator is to ensure effective
learning and retention of information. The learning theories provide educators
with a framework to evaluate: learners’ capacity to learn, the teaching
approach to be adapted, and circumstantial influences within the learning
environment. This information provides a deep insight into the learner’s
mindset and can then be incorporated to create an extremely effective learning
design.
For example, age is an
important factor – it is a basic indicator of maturity and intelligence. This
also enables a designer to create a curriculum in which the general responses,
interactions, and behavior patterns can be anticipated to a certain degree. Moreover,
a designer can select or combine elements from the theories of behaviorism,
cognitivism, and constructivism after factoring in the age of the learner.
Therefore, learning
theories are important for educational designers as they help maximize student
learning rather than fishing in the dark.
Task
B
Look
at Dale’s cone of experience. For each kind of experience, starting from
“Reading” to “Doing a real thing,” describe what you see as effective use of
digital videos and/or storytelling.
Read
|
Ineffective
– Simply reading text in a digital video can be boring and, in many
situations, requires further understanding of a subject.
|
Hear Words
|
Ineffective
– Simply hearing words in a storytelling while interesting, can confuse and
retention level is low, especially if the language is technical.
|
Watch Pictures
|
Ineffective
- Has a high retention level amongst visual learners, but not all students
are visual learners. Also, everyone can come to their own
conclusion/understanding after looking at a picture.
|
Watch Movie
|
Effective
– Caters to auditory and visual learners which comprises a large number. It
also engages learners through visual effects, explanations and themes.
Students can understand a subject and its uses. Examples include digital
videos such as documentaries of historical events or even movies based on
such events.
|
Watch Exhibit
|
Ineffective
– Looking at an exhibit can be boring, or some students may not be able to
comprehend all the aspects of the item being exhibited. Even in a
storytelling scenario, a student can point at a dinosaur skeleton in a
museum, but that does not imply that others understand everything about it.
|
Watch Demonstration
|
Effective
– Through a digital video, one can provide step-by-step guidance to actually
create another video or perform a particular task. A great example would be
using tutorials on YouTube to learn how to create paper planes or even edit a
clip.
|
Seeing it Done at Location
|
Effective
– While it is similar in nature to demonstration, now the demonstration is
being conducted at a relevant location, which adds more clarity and gives a
deeper insight into performance of a task. Example: Watching or creating a
digital video on YouTube video of a drone being assembled, but in a factory
and not on a demonstrator’s desk.
|
Discussing and Giving a Talk
|
Ineffective
– Most students today do not look forward to listening to a talk, even if it
involves sharing different perspectives in the videos, as it is a one-way
communication involving verbal receiving. Although talks and discussion seem
beneficial, most students are not fully engaged in such digital videos.
|
Doing a Dramatic Presentation
|
Effective
– Such videos are highly engaging and keep most students hooked therefore,
are effective in learning. Students participating in creating such a video
also learn a lot as them embody the character and learn more about the topic.
|
Simulating the Real Experience
|
Effective
– It is most effective when teaching about situations that cannot be performed
in real-time such as prehistoric times or the life of great personality in a
world war battle.
|
Doing the Real Thing
|
Effective
– Whether watching or creating a video of a person performing a task, it is
highly effective as you see the real environment, real human reactions, and have
complete engagement of the mind.
|
Task
C
Specify
what else can be understood about videos in higher education, and relevant
opportunities and challenges.
From this paper, it can be understood that the future is digital and
that there is a surge in demand of audio-video consumption in the higher
education market, which is underserved. Besides, education is diverging from
book literacy to screen literacy, hence there needs to be a systematic
incorporation of video assets into pedagogy. This should be in sync with
students’ usage, creation and distribution of digital media outside the
educational milieu. Moreover, as this demand continues to accelerate, faculties
expect to have more on-demand videos available for themselves and students to
stream and download at their discretion. At present, consumption
patterns display that there is a limited supply of high quality material for
higher education institutes whereas the demand is sky-rocketing.
Opportunities
and Challenges
Faculties lack
awareness of the new technologies and the ability to harness their power to
create content. This is due to a lack of time and knowledge in the use of
software applications. Creating training guides and organizing workshops for
faculty on how to find resources quickly, and use certain video software will
be a solution to this challenge.
At present there are
multiple sources and resource providers, making it difficult to keep track of
which supplier provides what content. Therefore, this is an opportunity to
create an online repository which is regularly updated with the links to the
latest videos – it will be indexed and will be a one-stop-shop for
faculty.
The major concerns of
the faculty related to the functionality of video software, pertaining to
developing and editing video clips, streaming and making copies of video clips.
The opportunity here is to develop software that is very simple to use,
visually appealing, and clips that can be broadcasted easily while also
incorporating controls to protect IP rights. A provision can also be added to
saving video clips in multiple file formats which can then be distributed in
different video formats – therefore accessible through platforms. This can also
address the students’ needs for on-demand content.
An important challenge
is infrastructure. At present a majority of the viewing is in the classroom as
there aren’t enough viewing rooms / equipment. Therefore, through the
opportunity mentioned above, material can be made available on-demand to mobile
platforms, thus, eliminating the need for a specific classroom or type of
viewing equipment.
As mentioned in the
article, majority of the material today is in the VHS format, and the challenge
is to identify articles relevant in present times and convert these into
digital format.
Task
D
Brainstorm how digital storytelling (having students produce their own
video) can help the development of media literacy by addressing some of these
concepts. List down your ideas.
In today’s globally connected
world social media has taken to the forefront in communications and news
distribution. With the surging popularity of social media, the spread of
misinformation has gained traction. Politicians, corporates, activists, and
others have used it for their benefit. Therefore, it is of utmost importance
that students developing digital stories are aware of this and implement
strategies in the videos to ensure their videos are not identified as fake and
actually contribute to the spread of genuine information.
Certain aspects that are
important in developing a sense of media literacy are:
- Check the source – ensure the source that
is being cited has a real author and relevant citations. In producing a video,
it is important to provide all the details in the credits so that the
audience establishes the video as genuine. It is also important to cite credible
sources and not vague blogs.
- Objectivity of Content – the content must
be plausible. There should be no hidden agenda or subtext in the content
beyond the main aim of the video. In case an individual is being
interviewed, ensure that the individual is qualified / accredited in the
relevant field. The tone being used should be neutral and not sensational
or persuasive, to allow the viewer to come to a conclusion based on facts
rather than opinions. It is also important to ensure that the title is not
outlandish. Rhetorical questions should be avoided unless being asked in
the correct context such as environmentalism.
- Appearance – there should not be any
grammatical errors or amateur designed props that can raise suspicion. It
is important to ensure that participants in a video carry themselves
professionally from the dressing to body language – as this can be a red
flag to a viewer. It is important to use a character that is somebody who
is part of the target audience, so that the audience can associate with
such a person. Another factor that is important is the use of simple
language rather than technical jargon, to ensure complete comprehension on
the viewers’ part without creating a sense of confusion or partial
understanding.
- Ownership – Making students realize that
they are accountable and responsible for the content in their digital
video. A sense of ownership motivates students to double check their
sources, content, and development of videos.
It is important for students
developing digital stories to factor the points mentioned above through the
course of the development of the video, and these aspects can be taught to them
in class. This ensures that they create unbiased content and are further able
to spread media literacy through their content.
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